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Adventure (1) – Any game with elements of exploration or item-hunting. Most games labelled “adventure” are actually “find the hidden object” platformers like Adventure (2) – A more specific term for games in which the focus is on the player solving puzzles and using items in the correct configuration. Many Visual Novels are dumbed-down versions of these. A useful strategy for deliberately taking hits so your allies can attack the enemy from behind, or drawing enemies out one by one so you can fight them at your leisure. A term derived from computer science that, in the context of gaming simply refers to: game behavior that changes in reaction to player input, as contrasted to game action that is merely scripted.A game enemy that chases the player has artificial intelligence, while an enemy that simply paces backward and forward does not.Different from fighting games due to the “minor enemies” part and an emphasis on Pv E rather than competitive gaming and character balance. The term relates to video gaming mostly during the late 1980s through mid 1990s in which game system processors were measured in bits.
Beat-Em-Up – A game in which the player controls a character who runs through levels beating up minor enemies, usually followed by a boss fight.
Because of the unique “boss fight experience,” some specialized games are comprised entirely of boss fights.
The first boss fight in a video game was for 1981’s is a buff. Can be as minor as a character’s visuals being the wrong color or can be a devastating flaw that renders the game unplayable.
Modern advertising focuses on the same thing but no longer uses the term Bit.
Boss – A special class of enemy that is usually presented to the player at the end of a level, or midway through (a “mini-boss.”) These enemies are stronger, smarter, or just have more narrative significance than the other enemies.
Typically used in fighting games but can occur in any type of game where moves can be done in quick sequence.